1. Schlage HP HandPunch
  2. Biometric Hand Readers
  3. Ingersoll-Rand SCHLAGE HP-3000 User Manual
  4. HandPunch-3000-Manual.pdf - HandPunch 3000 HandPunch Guys...

The HandPunch / is part of Schlage Biometrics' 3rd generation line / terminal is referred to as the HandPunch for the remainder of this. of their hands. HandPunch clearly notifies each user of a match using red and Beyond a simple time clock, the HandPunch provides definable data. HandPunch® Biometric Time & Attendance Terminal. Put your hands on the accurate, affordable solution. Ingersoll Rand Recognition.

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Handpunch 3000 Pdf

HandPunch provides definable data management keys that allow data collection when employees punch. The readers transmit data to the time and. Features of the HandPunch Hand. Scanner. Saves money over card-based systems. Dramatically reduces payroll costs. Easily integrates into existing. RSI HandPunch™ is a trademark of Recognition Systems, Inc. HandPunch models and can control external devices such as: • Bell. • Door Lock.

These guard clocks assure security personnel make their appointed rounds at prescribed times and they check all the necessary areas. Each clock supports up to 30 stations, and the key print mechanism records each key station location and time. The E Series stamps are ideal for virtually any time, date or number stamping application. Easy to use Convenient one-handed operation, delivering a sharp clean imprint that can penetrate multiple copies. With over available print configurations, including 13 preset messages in your choice of six languages and an option for automatic consecutive numbering, the ES is suitable for a wide variety of business applications. The ES atomic time recorder synchronizes automatically with time codes transmitted by the National Institute of Standards and Technology, keeping it incredibly accurate with no resetting necessary. Thanks to internal battery backup, the clock maintains the correct time during power outages. Install an optional NiCd battery, and you can keep using the ES even when the power is out! Ideal for use with Pendulum or timeQplus time and attendance systems. The HandPunch allows supervisors to override user restrictions and to input such items as missed punches, planned vacations, and sick time at the terminal. The password-protected mode provides greater supervisor flexibility by lessening the need for computer edits.

It also supports an assigning schedule with a floating shift, which assumes that the system will use the Shift's Cutoff value to find the closest shift and automatically assign an employee to that closest shift.

Shift Differential This module gives you the ability to add or multiple custom hours to certain time frames when the employee works and custom days of the week.

Example would be when an employee works between the hours of am to am they get an additional 2 hours added to their shift. Lunch: when configuring lunches you can set three types of modes: elapsed, punched or elapsed or punched. Example, is the minimum duration for lunch should be 30 minutes but you have employees that take less or over.

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You can change the setting to punched or elapsed and based the expired duration set the software will automatically deduct 30 minutes of lunch for employees who took less than 30 minutes. The software will deducted the exact amount of time the employee has taken, for lunch if it is over 30 minutes. Same applies to breaks.

Simple Rounding Simple rounding gives you the ability to set up grace periods where an employee is allowed to be early or late. This can later be generated into a report. Please call for single module pricing Wages An employee can be assigned a wage, which can be either hourly, salary or calculated salary. Types of Wages Hourly, salary and calculated salary Benefit Assignment This module allows you to set benefits for employees.

Please call for single module pricing Bell Schedule Depending on the model of your time clock you can create and configure schedules for a external bell to ring. Wrong Transactions Wrong Transactions can occur when an employee enters into a wrong department or wrong code. These wrong transactions can be viewed all at once or one by one by an administrator.

The administrator will have the ability to correct the wrong transaction Badge Transfer Depending on the devices you can transfer an employee verification method from one similar device terminal to another similar device.

Example, transferring employees hand algorithm from one terminal to another. This module works by defining time zones within which the access is permitted or denied. Please call for single module pricing Global Transactions This modules allows you to make global changes for all the employees. You can select the devices and choose the action. Reprocess Reprocess punches window allows to reprocess the transactions of a certain time period.

Reprocessing is mostly intended to be used when changes have been made in the polices, holidays, etc. Auto-process This module enables the user to create an unlimited amount of tasks for the software to do automatically.

This includes polling the hardware, emailing reports, generating reports and data optimization. The software does not need to be running during any of this processes, just as long as the computer or server that is hosting the software is turned on. Sending Reports by E-mail This module allows you to generate and send emails from the software.

You can also auto-process this features. Polling from Devices This module allows you to poll the data from the device. You can also auto-process this feature to automatically poll the data by selecting certain days of the week with times of the day or time intervals.

You can also auto-process this feature. Employee Import From File You can import your current database of employee to the software all at once instead of manually adding each one. Please inquire about the file format. Database Purge This module enables you to purge database by deleting old data. You can create a backup of the database before purging the data.

Schlage HP HandPunch

User who gets the request can either approve or deny. Requests can be for any benefit category. If the user approves the request, then on the requested day and time is being added a miscellaneous transaction for the requested category and duration. Support Request The modules allows you send a request for support by one of our highly trained technicians. Network Version Using a static IP address you can log into the AMG software from any where in the world that has internet connection Remote Client This module will allow your client access to the software via a static IP address.

Please call for single module pricing AMG Time Tracking Software Features: Supports unlimited number of users, employees, policies, shifts, categories and other objects.

Is a Client-Server application. Has a comprehensive reporting system, which includes more than 30 reports, each of which is being generated within seconds. Generated reports can also be printed, saved as different file types and automatically be sent to any e-mail recipients.

Has a database backup, restore and optimization tools. Saves money over card-based systems. Eliminates Badges. Signal Bell and Access Control Relay Provides the most accurate time and attendance solution available. Weight: 6 lbs 2. Verification Time: Less than one second. Memory Retention: Up to 5 years via the standard internal lithium battery.

Transaction Storage: transactions. ID Number Length: 1 to 10 digits from keypad or card. User Capacity: users Expandable to and 32, Template Size: 9 bytes. Communications: RS, 50 foot cable included. Baud Rate: to Shunt J7 which is located to the left of TS3 see Figure on page 31 enables or disables battery operation on those HandPunchs equipped with optional battery backup.

If a HandPunch does not have the optional battery backup package installed, J7 is not used. On HandPunchs equipped with the battery backup option, J7 allows service personnel a mechanism for disabling battery backup operation before removal of main input power. To fully power down a HandPunch equipped with battery backup, remove or reposition shunt J7 so that the two pins protruding up from the main logic board are not connected to each other.

This effectively opens the circuit, removing the battery from any internal circuitry. Main input power can then be removed and the HandPunch will fully shut down. Once the HandPunch has fully shut down, shunt J7 may be reinstalled. The design of the power supply is such that main input power must be reapplied to re-enable the battery protection mechanism. If shunt J7 is not properly installed, the internal backup battery will not be charged, and in the event of a main input power loss, the HandPunch will shut down.

This battery is located immediately inside the rear panel of the HandPunch and plugs into jack J4 on the keypad control circuit board located in the top of the chassis.

Biometric Hand Readers

Earth Ground and Shielding Schlage Biometrics recommends that all HandPunchs be grounded with a solid, reliable earth ground connection. This connection establishes a common ground return point used to protect internal semiconductor devices from ElectroStatic Discharge ESD and from external signal line transients. It also provides a common signal level reference point between externally networked HandPunchs. Schlage Biometrics recommends that the earth ground source be identified by a qualified electrician familiar with electrical codes as well as wiring and grounding techniques.

If the sending and receiving stations do not agree on the ground reference for the signal voltages, communication errors or a total inability to communicate may be observed. If the voltages are very different, it is even possible to damage the units.

The subject of grounding can be complicated, and the full circuit of a system, including power supplies and often even the building line power wiring, must be understood. It is strongly recommended that a qualified electrician or electrical engineer familiar with this subject be consulted when designing the wiring of an HGU network installation. Always adhere to any applicable electrical codes for your area. Schlage Biometrics is not responsible for damage done to units due to improper wiring.

NOTE Use any one of the following ground terminals to make the earth ground connection: 4, 10, or Earth Ground All Units Carry an earth ground to each unit when there are no earth grounds convenient to the unit and the unit s power supply is floating.

One method of establishing a ground reference is to connect each unit s main board ground to earth ground. Earth ground is found on the third pin on standard AC line sockets in the United States, this is the round one in the middle. If the building wiring is functioning correctly, this should be a lowimpedance path to a true ground, which then serves as a common reference point for the units.

If this method of grounding the units is used, it is not necessary to connect the units in the network together with a ground line in the communication cable. Indeed, doing so could create ground loops large-area loops which provide a good coupling to external magnetic fields which may actually compound communication problems.

If a magnetic field, such as that from a lightning strike, induces a voltage in the ground loop, it is possible for large currents to flow around the loop, which can raise the ground potential of some units relative to others.

Ingersoll-Rand SCHLAGE HP-3000 User Manual

When the shield or the cable is connected to any ground in this configuration, it should be connected only at one end to prevent the formation of ground loops. For systems with multiple units on a network, there will be a series of cables daisy-chained between the units, and the shield of each leg of the network should be connected to ground at only one end.

It does not matter which end. Each shield ground is connected to only one unit, then interrupted to prevent the formation of ground loops. Two sets of lines are wired as shown in Figure It does not matter significantly which unit s GND is used for a particular shield, as long as the path is broken from unit to unit.

Carry a Ground Line to Each Unit The second method of establishing a ground reference in a system with floating power supplies is to use the ground line in the RS cable to establish a common reference voltage for the communication signals. This line should be connected to the negative power terminal on the data converter or the ground line in the RS port from the host PC system. It should then be carried to one of the ground terminals on the back of each unit in the network.

An example of this method of grounding is shown in Figure Even if an earth ground is available, depending on the building s power wiring and other environmental issues, this method may be superior to the previous one, since it establishes the ground of each unit independently of the building power lines. However, the power supplies must be truly floating, with no hidden paths back to the high-voltage side of the transformers, or to earth ground.

Since this is difficult to achieve there is always some parasitic capacitance between the primary and secondary in any transformer , this method may be more susceptible to high-frequency transients in the high-voltage side of the power lines than the earth-grounded method.

The master unit s ground establishes the ground for the entire system. The main board ground points are connected to the shield ground at each unit, but are not connected to earth ground. The ground point on the master can be the data converter power supply negative terminal, or the GND pin on the RS cable. If the master is an HGU, its main board ground can be used. This configuration should only be used if the power supplies to the units are truly floating, otherwise ground loops will be created, and differences in local grounds may cause large currents to flow through the cable shield.

A 6 or 50 cable may be purchased through Schlage Biometrics or a wiring diagram for the RS to host computer connection is found on Table 4 on page If you make the RS to host computer connection you cannot use the serial printer option see page A direct HandPunch network connection to a host computer can be made through a shielded, 4-conductor cable in a full-duplex RS configuration.

An RJ jack must be installed within 6 feet of the host computer. Position the RJ jack using the template provided in this manual see Figure on page The HandPunch RS network is connected to this jack. The DC is connected to an available RS serial port on the computer. A wiring diagram for the RS to host computer connection is found on page A HandPunch communication network is then connected, unit-to-unit, via an RS daisy-chain network.

A network RJ jack is installed on or in the wall behind each terminal. The daisy-chain network can extend up to 4, feet in length, and can have up to 31 HandPunch terminals connected to it. Connect the HandPunch terminal to the RJ jack using the short silver cable provided with the terminal. When connecting via an Ethernet connection, one HandPunch terminal must be configured with this Ethernet option. This terminal will communicate with the host computer.

To make the Ethernet connection, the Ethernet wiring must conform to 10BaseT standards. Position the jack location using the template provided in this manual see Figure on page The cable from the jack to the HandPunch is not provided with the Ethernet option. A wiring diagram for the Ethernet to host computer connection is found on page Modem Host Computer Connection The HandPunch is also available with an optional modem module for telephone line communications between the HandPunch network and the host computer.

When connecting via modem, one HandPunch terminal must be configured with the modem option. To make the modem connection, a telephone jack must be installed on or in the wall behind the modem HandPunch terminal. Position the RJ jack location using the template provided in this manual see Figure on page The short black cable provided with the modem HandPunch connects the terminal to the telephone jack.

A wiring diagram for a modem to host computer 19 22 Planning An Installation connection is found on page The power supply can be of a different voltage than that used to power the HandPunch. The bell, door lock, and auxiliary outputs switch to ground when activated. For these devices, one pole of a control relay is connected to the PLUS side of the power supply, and the other pole connects to the output connection switched minus on the HandPunch.

The negative pole on the external power supply must connect to a negative ground connection on the HandPunch to complete the circuit. The current draw of the relay or external device must not exceed 0. Wiring for these devices should enter the HandPunch through the opening in the center of the wall plate or through the conduit opening at the right side of the HandPunch.

You must provide these power supplies. Bell Door Lock The bell control circuit switches direct current to ground when actuated. The bell must receive its power from an external power supply through the contacts of a bell control relay.

HandPunch-3000-Manual.pdf - HandPunch 3000 HandPunch Guys...

Refer to the Bell Output Wiring Diagram on page The door lock control output of the HandPunch switches to ground upon verification unless programmed to send card data to a third-party control panel. As the output is limited to 0.

Refer to the Lock Output Wiring Diagram on page 35 for lock output wiring connections. The relay and lock must receive power from an external power supply. Refer to the Inputs Wiring Diagram on page When the REX switch is pressed, the door unlocks for a specified time.

The REX switch must be a momentary contact, normally open switch rated greater than 0. A Door Switch monitors door status open or closed. The door switch must be a normally closed switch rated greater than 0.

Auxiliary Input requirements vary, depending upon the type of input device, but the input device should be rated greater than 0. Refer to the Outputs Wiring Diagram on page You can connect an external card reader such as a magnetic stripe, bar code, or proximity reader to a HandPunch. This external card reader provides a secondary level of user identification.

The HandPunch may require special format programming to be able to read these external card reader formats. Contact your dealer for information.

The connection to an external card reader is made through TS-3 on the HandPunch. A serial printer connected to the HandPunch prints punches as they occur.

Schlage Biometrics does not supply serial printers. The connection to a serial printer is made through J4, the 4 pin connector on the HandPunch. Refer to the Serial Printer Connection Diagram on page If you use the serial printer option you cannot use the RS HandPunch network to host computer option see page For the following instructions protect the HandPunch from the dust and debris generated during the wall plate installation process.

Remove the wall plate from the packing carton. Refer to Figure for all wall plate references in the following section. This point will correspond to where the top-center point of the HandPunch should be mounted.

For a hollow wall, drive a small nail into the wll at the mark and hang the wall plate from the leveling hole located near the top of the wall plate. For a solid wall, hold teh wall plate against the wall, centering the leveling hole over the mark in the wall. Align a bubble level with the top edge of the wall plate and gently rotate the wall plate until the bubble level shows that the totp edge of the wall plate is level. Secure the plate to the wall using heavy masking tape.

Using the wall plate as a template, mark the locations of teh two upper screw holes and the three lower screw holes. For a concealed wiring connection, trace the outline of the open area in the center of the wall plate.

For a surface conduit wiring connection, mark the two conduit clamp holes at the right side of the wall plate. Remove the wall plate, masking tape, and the nail if used. Mounting the Wall Plate Routing the Wiring 1. For a hollow wall, use the provided hardware to mount the wall plate. Use the two auger style fasteners for teh upper two mounting holes.

Use the toggle bolts for the three lower mounting holes. For a solid wall, use expansion bolts to mount the wall plate. Pull the wiring to enter the HandPunch through this hole in the open area. Pull the wiring to enter the HandPunch through the conduit. Remove the HandPunch from its carton.

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